"If a game is launching on PC, it’s probably on Steam—unless the devs hate money. "
Except for the numerous games that had year-long Epic Exclusives and sold like hotcakes and keep putting out DLC's long after the exclusive period is over.
A normal PC gamer -- not a demented hyper-fixated weirdo hyperventilating over Steam -- will buy from any of the functional mainstream platforms (Ubisoft doesn't count as "functional"), if they want the game.
Personally, my preference is GOG > Steam = Epic. If buying an EA title I ignore Steam and buy directly from the EA app, thereby sidestepping the need for two launchers.
Hm, where to start with this one. I'm not sure if you intended it that way, but your comment comes across as fairly punchy (and I don't think we're disagreeing).
There's one point of yours I might draw some attention to, which is the comment about Epic which seems to indicate this is more viable than Steam or equivalent ("GOG > Steam = Epic" - I'm not sure if that's what you meant, but it feels like you're saying Epic is as viable as Steam*).
On the YouTube version of this, a gamedev provided a data-rich statement - essentially, sales on anything other that Steam are background radiation. Much as they like EGS, the sales there aren't material. You really need to be on Steam unless you can score an exclusive. Arguably, Steam doesn't offer exclusives to devs because they don't have to; EGS's big deal is all that Fortnite money which turns them into an intensely profitable business (not the exclusives).
The Epic exclusives you mention are Epic fronting profitability for the dev; they sometimes sell well on Epic as that's the only place they can get them. I'm struggling to cite a specific example of a non-Epic-funded exclusive that launched exclusive to EGS (that's not Fortnite). Much as I think EGS are doing great work for devs, I don't think they're as successful (outside exclusives) as your comment suggests.
* Epic and GOG do have some ... mechanical downsides; they're not as feature complete as Steam, despite being generally cool, and GOG in particular is not entirely friendly to regions that don't trade in one of the four golden currencies they support.
"If a game is launching on PC, it’s probably on Steam—unless the devs hate money. "
Except for the numerous games that had year-long Epic Exclusives and sold like hotcakes and keep putting out DLC's long after the exclusive period is over.
A normal PC gamer -- not a demented hyper-fixated weirdo hyperventilating over Steam -- will buy from any of the functional mainstream platforms (Ubisoft doesn't count as "functional"), if they want the game.
Personally, my preference is GOG > Steam = Epic. If buying an EA title I ignore Steam and buy directly from the EA app, thereby sidestepping the need for two launchers.
Hm, where to start with this one. I'm not sure if you intended it that way, but your comment comes across as fairly punchy (and I don't think we're disagreeing).
There's one point of yours I might draw some attention to, which is the comment about Epic which seems to indicate this is more viable than Steam or equivalent ("GOG > Steam = Epic" - I'm not sure if that's what you meant, but it feels like you're saying Epic is as viable as Steam*).
On the YouTube version of this, a gamedev provided a data-rich statement - essentially, sales on anything other that Steam are background radiation. Much as they like EGS, the sales there aren't material. You really need to be on Steam unless you can score an exclusive. Arguably, Steam doesn't offer exclusives to devs because they don't have to; EGS's big deal is all that Fortnite money which turns them into an intensely profitable business (not the exclusives).
The Epic exclusives you mention are Epic fronting profitability for the dev; they sometimes sell well on Epic as that's the only place they can get them. I'm struggling to cite a specific example of a non-Epic-funded exclusive that launched exclusive to EGS (that's not Fortnite). Much as I think EGS are doing great work for devs, I don't think they're as successful (outside exclusives) as your comment suggests.
* Epic and GOG do have some ... mechanical downsides; they're not as feature complete as Steam, despite being generally cool, and GOG in particular is not entirely friendly to regions that don't trade in one of the four golden currencies they support.